Khaled Shoukry

360° video apps for NYT & Discovery

360° video · 2016 — 2018 · Unity & VR Developer · Secret Location

The apps behind the first wave of 360° journalism — NYT VR, Discovery VR, and more — on iOS, Android, and Google Daydream.

When The New York Times and Discovery Channel decided their audiences should watch stories in 360°, Secret Location built the apps. I worked on the early versions of these players — NYT VR among them — built in Unity3D and shipped on iOS, Android, Samsung Gear VR, and later Google Daydream, plus similar apps for other organizations that wanted their video libraries in 360°.

A 360° video app lives or dies on everything around the video: catalogues that load instantly, downloads that survive bad connections, playback that starts when you press play. That invisible layer was my lane.

NYT VR's The Daily 360 menu in-headset: a row of story tiles floating over a 360° prairie at dusk, captioned 'Journalism by The New York Times. Technology by Samsung.'
The Daily 360 — a new 360° story every day
NYT VR's playback controls over an underwater 360° scene — play, skip, and a scrub bar for 'The Click Effect', a story about the language of dolphins and whales
The player — controls designed for headsets

NYT VR and The Daily 360 are products of The New York Times Company; Discovery VR is a product of Discovery. All product names, logos, and brands are shown solely to document my work on the project and remain the property of their respective owners.

Work with me

If you want one senior engineer who ships the whole product — design to deploy — tell me what you need.

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